Subject: Re: 3.0 woes? Date: Fri, 13 May 94 21:27:18 EDT From: jgoldman@acs.bu.edu (Jeffrey Goldman) > > > Is it just me, or is my super-cool brand spanking new awesome icantbelieveit > finallyarrived version of Imagine 3.0 really that sensitive. IN the first > 2 hours of playing (it was great!!) I must've crashed at least 7 times. > MOSTLY the crashes occured with complex objects - such as the cow, and the > Enterprise (Star Trek) - which is an older object, so it may be the object in > this case. Crashes occured when I went to quickrender, and scanline render. I've used it for hours on my stock A3000/25 w/6 megs (2chip, 4fast, for those that don't know the mem configuration of A3000's). I haven't crashed once. You're using 1.3. I'd recommend 2.1. Not just because Imagine3.0 will probably run better with it, but virtually everything will run and look better. My A3000 isn't even working %100. I suspect a bad PAL chip (at U202 for those in the know). The problems I'm experiencing range from FD errors (the FD's are totally unuseable), to CHIP mem problems when more than 1.5 megs of CHIP are used. I have noticed that Imagine3.0 uses a LOT of CHIP. For comparison my KS is loaded from the HD (my A3000 softboots 2.04). So, after Imagine3.0 is loaded I have roughly 2.5 megs free. I don't like the fact that Imagine3.0 loads every module at once (or does it?). I remember 2.0's preference flag for turning that off... Surprisingly, I have had little problems even when modeling complex objects. Rendering is another story, but everything is rock solid (I'm actually really surprised and extremely relieved at this). I'll try Imagine3.0 with GigaMem to see what happens... J.----> E-Mail: jgoldman@acs.bu.edu -=> RETURN TO CONTENTS!<=-